Tag: Jamlamin

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  • Session 1

    * game starts, party is shopping in the [[Bell Market]] of [[Everlund]] * Gruflim/Jamlamin know each other, all others are strangers * [[Hall of the Elders]] is attacked, wall explodes, figure seen escaping * E/G/J rush inside the building, S lags …

  • Session 4

    * on the other side of the archway is a room containing four portals * S identifies some glyphs on the floor as belonging to a linked portal spell * knowing they have little time to waste, S closes the archway behind them * E/S drag G's body across the …

  • Session 5

    * G/I/J and [[:brannok]] leave the inn and explore the town in search of work * everyone except Brannok notice wanted posters in the market place for E/G/S * party sees a posting for a job concerning bandit attacks made on a local farm * investigate …

  • Session 6

    * S wakes to find herself in a prison cell, a guard sitting in a chair outside the cell * a guardsman with his hand resting on his pommel offers jail guard papers for S's release * papers determined to be fake, figure appears behind jail guard, …

  • Session 7

    * E wakes in a stone cell will solid metal door, a guardsman standing at the door * noticing that E is awake, the guard interrogates her regarding the recent murders * E suspected a culprit in deaths of the [[High Chancellor]] and [[:breygof-blacktongue …

  • Session 8

    * G/S go to investigate [[Vryn's House]] again while the other party members rest * make it to the house, noticing it's contents shifted, G/S are confronted by [[:vryn-bloodblade | Vryn]] * Vryn politely asks for his enchanted dagger back and explains …

  • Session 9

    * [[:vryn-bloodblade | Vryn]] leaves to return the last two shards to his employer * as he returns, [[Gnarled Depths]] activate and kill surrounding forests * party runs to investigate, the great oak is destroyed, great evil aura * thunder is heard in …

  • Session 10

    * everyone buys equipment, G acquires [[:jimmy-s-kicks]] from [[:hregar-von-hammerstein | Hregar]] * lightning is seen to the north, party finds/investigates ruins, found empty * travel further north to [[Hillcrest]] which is now under attack by undead …

  • Session 11

    * group has a 2 week break * G visits orc tribe in [[Thundering Peaks]] * learns about his father [[:turgoth]] * I visits hometown of [[Minas Elrim]] * E/J/S/V stay in [[Everlund]] * magic items are made * group travels towards [[Taverport]] * S …

  • Session 12

    Zevia quest (rumors, Valros, Prethton, Shimmering Veil, Misted Spire, illusion creatures, E stays to tend to dog, Zevia, forgotten keep, stories, stay over night, Vryn captivated, party thrown out, find each other disguised as illusions, re-enter keep, …

  • Session 13

    G has honorable fight with Turgoth, party takes a carriage ride back to Taverport, carriage driven by man in league with bandits who attack, party fights off easily, uses opportunity to spread info about their name, in Taverport party buys supplies and …

  • Session 15

    party meets up with E in Taverport, J hears from a dock worker that he knows from his diplomatic exploits who tells him of trouble brewing back in Relia, party takes a ship with him back to Relia, J finds out one of his brothers is captain and is planning …

  • Session 16

    Ellian throws E into dungeon, J makes death threats against Ellian, party forced to leave the keep, party encounters group of resistance fighters outside of the blacksmith's shop, fighters ask for party's help and need them to prove their worth by getting …

  • Session 17

    when in abandoned mines with resistance, hear squealing sound coming from mineshaft. party investigates as lift comes crashing down. Narn crawls, severely injured from the wreckage. Belrum runs down the tunnels for no discernible reason. party thinks he …

  • Session 19

    explosion subsides. [[:pippin | Pippin]] explains the [[Shadow Plane]] and [[Osphidian Orbs]] to J. Other party members wake as sentient shades. Most of the city's populace is hollow. G meets a blacksmith that died several months ago, still working at his …

  • Session 20

    Three pronged statuette creates a portal that causes things put through it to become separated from their shades, allowing the material and shadow plane versions of an object or person to move and act separately. I/S, [[:grogash | Gro'gash]], and [[: …